MAGIC INDEX

Showing 48 spells

Shadow Flicker

Grade E

- Fleeting dark mist for distraction (2 units, mild fatigue)

Taint Whisper

Grade E

- Corrupted whisper causes unease (1 unit, mild tingling)

Ashen Glint

Grade E

- Dim glow from ash particles (1 unit, mild fatigue)

Venom Hiss

Grade E

- Toxic sound disorients nearby foes (2 units, mild tingling)

Rift Spark

Grade E

- Tiny corrupted energy flare (1 unit, mild fatigue)

Wraith Shroud

Grade D

- Thin shadow veil for concealment (4 units, fatigue)

Venom Spark

Grade D

- Small burst of toxic energy (3 units, hand tremors)

Rift Murmur

Grade D

- Disorienting echo from a Wound (5 units, fatigue)

Taint Smog

Grade D

- Thin fog of corruption obscures (4 units, hand tremors)

Shade Pulse

Grade D

- Brief dark energy wave (3 units, fatigue)

Corruption Bolt

Grade C

- Dark energy projectile strikes a target (7 units, severe fatigue)

Abyssal Claw

Grade C

- Spectral claw slashes nearby enemies (8 units, mild madness)

Taint Lash

Grade C

- Corrupted whip of energy binds or strikes (6 units, severe fatigue)

Wound Pulse

Grade C

- Minor rift tremor disrupts footing (9 units, mild madness)

Shadow Grasp

Grade C

- Dark tendrils briefly hold a foe (7 units, severe fatigue)

Abyssal Chains

Grade B

- Corrupted bindings immobilize enemies (13 units, burnout)

Taint Surge

Grade B

- Wave of dark Mana with taint risk (15 units, moderate madness)

Shadowrend

Grade B

- Tears light with dark energy, blinding foes (14 units, burnout)

Dread Mist

Grade B

- Thick fog of corruption obscures and weakens (16 units, moderate madness)

Venom Fang

Grade B

- Poisonous spectral bite inflicts lingering pain (15 units, burnout)

Wound Breach

Grade A

- Opens a minor rift, unleashing chaos (25 units, severe burnout)

Hellspawn Call

Grade A

- Summons a corrupted beast for a short time (28 units, intense madness)

Taint Storm

Grade A

- Tempest of dark Mana ravages an area (27 units, severe burnout)

Abyssal Roar

Grade A

- Sonic blast of corruption disorients widely (26 units, intense madness)

Rift Wail

Grade A

- Piercing scream from a Wound causes fear (25 units, severe burnout)

Dread Pulse

Grade S

- Controlled wave of corruption weakens foes (20 units, moderate exhaustion for Blessed)

Abyssal Veil

Grade S

- Protective shroud of dark energy deflects attacks (22 units, mild exhaustion for Blessed)

Venomous Gaze

Grade S

- Toxic stare saps enemy strength (21 units, moderate exhaustion for Blessed)

Riftborn Wrath

Grade EX

- Unleashes a Wound’s fury in a devastating blast (40% pool, severe burnout)

Taint Sovereign

Grade EX

- Corrupted aura dominates nearby minds (38% pool, severe burnout)

Shadow Abyss

Grade EX

- Engulfs an area in total darkness (35% pool, severe burnout)

Hellfire Lash

Grade EX

- Fiery corrupted whip strikes multiple foes (37% pool, severe burnout)

Dreadspawn Rise

Grade EX

- Summons multiple corrupted shades to fight (39% pool, severe burnout)

Ember Spark

Grade E

- Tiny flame lights a forge (1 unit, mild fatigue)

Stone Glimmer

Grade E

- Faint glow from rock aids visibility (1 unit, mild tingling)

Hammer Echo

Grade E

- Small shockwave from a strike (2 units, mild fatigue)

Iron Shine

Grade E

- Polishes metal briefly for clarity (1 unit, mild tingling)

Forge Hiss

Grade E

- Soft heat sound warms the air (1 unit, mild fatigue)

Forge Glow

Grade D

- Enhances a weapon’s edge temporarily (4 units, fatigue)

Rock Skin

Grade D

- Hardens skin like stone for defense (3 units, hand tremors)

Molten Drop

Grade D

- Small lava splash burns a target (5 units, fatigue)

Steel Whisper

Grade D

- Soft hum strengthens metal (4 units, fatigue)

Ember Pulse

Grade D

- Brief heat wave repels foes (3 units, hand tremors)

Forge Pulse

Grade C

- Strengthens steel with Mana infusion (8 units, severe fatigue)

Boulder Toss

Grade C

- Hurls a heavy rock at an enemy (7 units, mild madness)

Iron Shatter

Grade C

- Breaks metal with a focused strike (9 units, severe fatigue)

Ember Wave

Grade C

- Sweeping heat blast damages foes (6 units, mild madness)

Stone Grasp

Grade C

- Rock tendrils hold a target briefly (7 units, severe fatigue)

Steel Shell

Grade B

- Durable metal barrier protects an area (15 units, burnout)

Magma Surge

Grade B

- Wave of molten rock scorches enemies (14 units, moderate madness)

Hammer Storm

Grade B

- Rapid Mana-charged strikes overwhelm (13 units, burnout)

Stone Wrath

Grade B

- Falling rocks crush foes in a radius (16 units, moderate madness)

Forge Blaze

Grade B

- Intense fire burst ignites surroundings (15 units, burnout)

Forge Ascension

Grade A

- Enhances all nearby steel permanently (27 units, severe burnout)

Mountain Split

Grade A

- Massive stone fissure divides the ground (28 units, intense madness)

Inferno Forge

Grade A

- Widespread heat field melts defenses (26 units, severe burnout)

Iron Tempest

Grade A

- Storm of metal shards ravages an area (25 units, intense madness)

Boulder Barrage

Grade A

- Volley of massive rocks crushes enemies (27 units, severe burnout)

Ironclad Might

Grade S

- Grants unbreakable strength to the caster (22 units, moderate exhaustion for Blessed)

Lava Aegis

Grade S

- Protective molten shield regenerates over time (20 units, mild exhaustion for Blessed)

Hammer’s Grace

Grade S

- Enhances forging precision and speed (21 units, moderate exhaustion for Blessed)

Anvil’s Fury

Grade EX

- Summons a spectral hammer barrage to pound foes (40% pool, severe burnout)

Magma Heart

Grade EX

- Channels volcanic power into a fiery aura (38% pool, severe burnout)

Steel Sovereign

Grade EX

- Dominates metal, bending it to the caster’s will (35% pool, severe burnout)

Forge Titan

Grade EX

- Summons a spectral smith to craft and fight (39% pool, severe burnout)

Iron Veil

Grade EX

- Envelops an area in a massive metal shroud (37% pool, severe burnout)

Mist Wisp

Grade E

- Faint fog provides brief cover (1 unit, mild fatigue)

Shade Glint

Grade E

- Dim shadowy light aids stealth (1 unit, mild tingling)

Silent Step

Grade E

- Muffles footsteps for a moment (2 units, mild fatigue)

Night Hiss

Grade E

- Soft disorienting sound confuses foes (1 unit, mild tingling)

Fog Spark

Grade E

- Tiny misty burst obscures vision (1 unit, mild fatigue)

Shadow Veil

Grade D

- Thin cloak of darkness enhances stealth (4 units, fatigue)

Night Dart

Grade D

- Small dark energy projectile strikes a target (3 units, hand tremors)

Fog Whisper

Grade D

- Misty echo disorients nearby enemies (5 units, fatigue)

Shade Pulse

Grade D

- Brief shadow wave pushes foes back (4 units, fatigue)

Silent Grasp

Grade D

- Shadow tendrils briefly slow a foe (3 units, hand tremors)

Umbral Slash

Grade C

- Shadow-infused blade cuts deeply (7 units, severe fatigue)

Mist Bind

Grade C

- Fog restrains a single enemy (8 units, mild madness)

Dark Pulse

Grade C

- Wave of shadowy energy disrupts (6 units, severe fatigue)

Phantom Call

Grade C

- Summons a fleeting shade to distract (9 units, mild madness)

Night Sweep

Grade C

- Wide arc of dark energy strikes multiple foes (7 units, severe fatigue)

Shadow Cage

Grade B

- Dark bindings trap enemies in place (13 units, burnout)

Night Shroud

Grade B

- Thick darkness obscures and blinds (15 units, moderate madness)

Umbral Barrage

Grade B

- Volley of shadow bolts rains down (14 units, burnout)

Mist Wraith

Grade B

- Spectral fog entity attacks briefly (16 units, moderate madness)

Silent Storm

Grade B

- Rapid stealth strikes overwhelm a target (15 units, burnout)

Void Rift

Grade A

- Opens a dark rift, unleashing chaotic energy (25 units, severe burnout)

Shadow Swarm

Grade A

- Multitude of dark tendrils lash out (27 units, intense madness)

Eclipse Burst

Grade A

- Massive shadow explosion engulfs an area (26 units, severe burnout)

Night Tempest

Grade A

- Storm of darkness ravages widely (28 units, intense madness)

Phantom Veil

Grade A

- Widespread shadow cover cloaks allies (25 units, severe burnout)

Night’s Embrace

Grade S

- Enhances stealth and speed significantly (20 units, moderate exhaustion for Blessed)

Phantom Aegis

Grade S

- Protective shadow shield regenerates (22 units, mild exhaustion for Blessed)

Umbral Grace

Grade S

- Grants perfect shadow agility (21 units, moderate exhaustion for Blessed)

Dark Ascendant

Grade EX

- Transforms into a living shadow for swift strikes (40% pool, severe burnout)

Mist Sovereign

Grade EX

- Commands fog and shade to obscure and attack (38% pool, severe burnout)

Shadowrend Strike

Grade EX

- Devastating dark slash cuts through light (35% pool, severe burnout)

Void Wraith

Grade EX

- Summons a powerful shade to fight alongside (39% pool, severe burnout)

Eclipse Shroud

Grade EX

- Envelops an area in total darkness, enhancing stealth (37% pool, severe burnout)

Vine Whip

Grade E

- Small vine entanglement restrains a foe (1 unit, mild fatigue)

Leaf Glow

Grade E

- Soft light from foliage aids visibility (1 unit, mild tingling)

Breeze Call

Grade E

- Gentle wind rustles leaves (2 units, mild fatigue)

Petal Flick

Grade E

- Tiny flower burst distracts enemies (1 unit, mild tingling)

Root Nudge

Grade E

- Small root shifts the ground slightly (1 unit, mild fatigue)

Root Snare

Grade D

- Thick roots trap a target (5 units, fatigue)

Petal Storm

Grade D

- Swirling petals obscure vision (4 units, hand tremors)

Bark Shield

Grade D

- Temporary wooden barrier deflects blows (3 units, fatigue)

Sap Glint

Grade D

- Sticky light burst slows a foe (4 units, fatigue)

Wind Pulse

Grade D

- Brief gust enhances movement (3 units, hand tremors)

Thorn Barrage

Grade C

- Volley of sharp thorns pierces enemies (9 units, severe fatigue)

Sylvan Song

Grade C

- Nature’s melody soothes allies or stuns foes (7 units, mild madness)

Sap Burst

Grade C

- Sticky sap explosion slows multiple targets (8 units, severe fatigue)

Verdant Spike

Grade C

- Single piercing vine impales a foe (6 units, mild madness)

Leaf Sweep

Grade C

- Wide arc of foliage strikes enemies (7 units, severe fatigue)

Forest Ward

Grade B

- Living barrier of vines and bark protects an area (16 units, burnout)

Bloom Burst

Grade B

- Explosive flower growth damages and distracts (14 units, moderate madness)

Windweave

Grade B

- Gusts enhance agility for multiple allies (13 units, burnout)

Root Surge

Grade B

- Widespread root upheaval disrupts footing (15 units, moderate madness)

Petal Shroud

Grade B

- Thick floral cover obscures and shields (14 units, burnout)

Verdant Rebirth

Grade A

- Heals land with vibrant growth across a wide area (28 units, severe burnout)

Canopy Wrath

Grade A

- Falling branches crush foes in a radius (26 units, intense madness)

Nature’s Roar

Grade A

- Sonic blast from the forest disorients widely (25 units, severe burnout)

Thorn Tempest

Grade A

- Storm of thorns ravages an area (27 units, intense madness)

Bloom Barrage

Grade A

- Massive floral assault overwhelms enemies (26 units, severe burnout)

Elven Grace

Grade S

- Enhances agility and precision significantly (22 units, moderate exhaustion for Blessed)

Floral Aegis

Grade S

- Regenerative petal shield protects over time (20 units, mild exhaustion for Blessed)

Sylvan Might

Grade S

- Grants nature’s strength to the caster (21 units, moderate exhaustion for Blessed)

Sylvan Ascendance

Grade EX

- Merges with nature, boosting all abilities (40% pool, severe burnout)

Verdant Sovereign

Grade EX

- Commands forest power to attack and defend (38% pool, severe burnout)

Thorn Sovereign

Grade EX

- Unleashes a devastating thorn barrage (35% pool, severe burnout)

Windheart Dance

Grade EX

- Ultimate agility surge with wind and vines (37% pool, severe burnout)

Bloom Eternal

Grade EX

- Summons eternal growth, healing and entrapping (39% pool, severe burnout)

Spirit Glimmer

Grade E

- Faint ethereal light illuminates softly (1 unit, mild fatigue)

Whispering Breeze

Grade E

- Gentle spirit wind aids perception (2 units, mild tingling)

Glow Touch

Grade E

- Soft radiant contact heals minor wounds (1 unit, mild fatigue)

Ethereal Spark

Grade E

- Tiny spirit burst distracts foes (1 unit, mild tingling)

Harmony Hiss

Grade E

- Subtle purifying sound soothes allies (1 unit, mild fatigue)

Ethereal Veil

Grade D

- Thin protective aura deflects weak attacks (4 units, fatigue)

Spirit Call

Grade D

- Summons a minor spirit to scout or distract (3 units, hand tremors)

Radiant Dart

Grade D

- Small light projectile strikes a target (5 units, fatigue)

Harmony Whisper

Grade D

- Soft echo purifies nearby corruption (4 units, fatigue)

Luminous Pulse

Grade D

- Brief radiant wave repels enemies (3 units, hand tremors)

Harmonic Pulse

Grade C

- Purifying light wave cleanses an area (7 units, severe fatigue)

Ghostly Bind

Grade C

- Spirit chains restrain a foe briefly (8 units, mild madness)

Luminous Flash

Grade C

- Bright burst blinds enemies (6 units, severe fatigue)

Spirit Ward

Grade C

- Protective circle of spirits guards a spot (9 units, mild madness)

Radiant Sweep

Grade C

- Wide arc of light damages and purifies (7 units, severe fatigue)

Ethereal Surge

Grade B

- Powerful light burst purges corruption (15 units, burnout)

Spectral Dance

Grade B

- Spirits enhance agility for allies (13 units, moderate madness)

Radiant Shell

Grade B

- Durable light barrier shields an area (14 units, burnout)

Harmony Sweep

Grade B

- Wide wave of purification weakens foes (16 units, moderate madness)

Ghostly Shroud

Grade B

- Thick spirit cover obscures and protects (15 units, burnout)

Spirit Ascension

Grade A

- Summons spirits to heal a Wound (25 units, severe burnout)

Luminous Tempest

Grade A

- Radiant storm of light ravages enemies (27 units, intense madness)

Ethereal Chorus

Grade A

- Mass spirit empowerment boosts allies (28 units, severe burnout)

Celestial Barrage

Grade A

- Volley of light bolts purifies widely (26 units, intense madness)

Harmony Wrath

Grade A

- Massive purification blast cleanses corruption (25 units, severe burnout)

Celestial Grace

Grade S

- Enhances reflexes and purity significantly (22 units, moderate exhaustion for Blessed)

Spirit Aegis

Grade S

- Regenerative light shield protects over time (20 units, mild exhaustion for Blessed)

Ethereal Might

Grade S

- Grants spirit-enhanced strength (21 units, moderate exhaustion for Blessed)

Radiant Flux

Grade EX

- Shimmering violet-silver aura delivers close-range energy bursts (10% pool, mild fatigue)

Spiritdance Flow

Grade EX

- Fluid, dance-like movements enhance agility and precision (15% pool, mild fatigue)

Harmonic Cleansing

Grade EX

- Passive violet-silver light weakens corruption (20% pool, moderate exhaustion)

Luminous Strike

Grade EX

- Close-range violet-silver burst from hands or feet (25% pool, moderate exhaustion)

Ethereal Ward

Grade EX

- Fleeting violet-silver shield reflects attacks (30% pool, severe burnout)

Gifted Eruption

Grade EX

- Powerful burst of violet-silver Mana knocks back foes and purifies corruption (40% pool, severe burnout)

Astral Convergence

Grade EX

- Channels spirit power for a massive burst (40% pool, severe burnout)

Torch Flicker

Grade E

- Steady flame provides light (1 unit, mild fatigue)

Dust Swirl

Grade E

- Brief dust cloud obscures vision (2 units, mild tingling)

Blade Gleam

Grade E

- Sharpens a weapon briefly (1 unit, mild fatigue)

Horn Call

Grade E

- Soft rallying sound boosts morale (1 unit, mild tingling)

Wind Nudge

Grade E

- Gentle breeze aids movement (1 unit, mild fatigue)

Steel Ward

Grade D

- Thin metal shield deflects attacks (4 units, fatigue)

Rally Cry

Grade D

- Shout enhances ally morale (3 units, hand tremors)

Ember Toss

Grade D

- Small fireball strikes a target (5 units, fatigue)

Plains Gust

Grade D

- Brief wind pushes foes back (4 units, fatigue)

Iron Pulse

Grade D

- Strengthens a weapon temporarily (3 units, hand tremors)

Iron Skin

Grade C

- Hardens body against blows (8 units, severe fatigue)

Command Pulse

Grade C

- Wave inspires allies to fight harder (7 units, mild madness)

Flame Sweep

Grade C

- Wide arc of fire damages foes (9 units, severe fatigue)

Thunder Flash

Grade C

- Blinding lightning burst disorients (6 units, mild madness)

Blade Slash

Grade C

- Sharp Mana-infused cut strikes a foe (7 units, severe fatigue)

Fortress Veil

Grade B

- Durable barrier protects an area (15 units, burnout)

Thunder Strike

Grade B

- Lightning bolt from the sky (14 units, moderate madness)

Blade Storm

Grade B

- Rapid Mana-charged slashes overwhelm (13 units, burnout)

War Horn

Grade B

- Sonic blast rallies allies or disrupts enemies (16 units, moderate madness)

Ember Shroud

Grade B

- Thick fire cover obscures and burns (15 units, burnout)

Imperial Dominion

Grade A

- Amplifies an army’s Mana across a battlefield (30 units, severe burnout)

Steel Tempest

Grade A

- Storm of metal shards ravages widely (27 units, intense madness)

Plains Inferno

Grade A

- Massive fire sweep scorches the plains (26 units, severe burnout)

Thunder Barrage

Grade A

- Volley of lightning bolts strikes multiple foes (25 units, intense madness)

Command Wrath

Grade A

- Widespread inspiration drives allies to fury (28 units, severe burnout)

Sovereign Might

Grade S

- Enhances strength and leadership significantly (22 units, moderate exhaustion for Blessed)

Citadel Aura

Grade S

- Protective field strengthens allies over time (20 units, mild exhaustion for Blessed)

Blade Grace

Grade S

- Grants perfect sword precision (21 units, moderate exhaustion for Blessed)

Legion’s Call

Grade EX

- Summons spectral soldiers to fight briefly (40% pool, severe burnout)

Storm Sovereign

Grade EX

- Commands a storm of wind and lightning (38% pool, severe burnout)

Iron Sovereign

Grade EX

- Dominates metal, forging it into weapons or shields (35% pool, severe burnout)

Plains Wrath

Grade EX

- Unleashes a devastating fire and wind blast (37% pool, severe burnout)

Warlord’s Roar

Grade EX

- Massive sonic assault inspires allies and terrifies foes (39% pool, severe burnout)

Stone Glint

Grade E

- Faint rock glow illuminates a small area (1 unit, mild fatigue)

Pebble Toss

Grade E

- Small stone projectile strikes a target (2 units, mild tingling)

Cliff Whisper

Grade E

- Soft echo aids scouting in rocky terrain (1 unit, mild fatigue)

Dust Flick

Grade E

- Tiny earth burst distracts foes (1 unit, mild tingling)

Rock Nudge

Grade E

- Slight ground shift repositions objects (1 unit, mild fatigue)

Rock Shield

Grade D

- Basic stone barrier deflects attacks (4 units, fatigue)

Gravel Burst

Grade D

- Scatters sharp stones to damage nearby foes (3 units, hand tremors)

Echo Ward

Grade D

- Sound-based alert protects a perimeter (5 units, fatigue)

Boulder Drop

Grade D

- Drops a heavy rock on an enemy (4 units, fatigue)

Stone Pulse

Grade D

- Brief tremor disrupts footing (3 units, hand tremors)

Stone Skin

Grade C

- Hardens body like granite for defense (8 units, severe fatigue)

Cliff Roar

Grade C

- Loud sonic blast disorients foes (7 units, mild madness)

Shard Volley

Grade C

- Multiple stone shards pierce enemies (9 units, severe fatigue)

Rock Sweep

Grade C

- Wide arc of stone strikes multiple targets (6 units, mild madness)

Granite Grasp

Grade C

- Stone tendrils restrain a foe briefly (7 units, severe fatigue)

Fortress Wall

Grade B

- Tall stone barrier shields an area (15 units, burnout)

Quake Strike

Grade B

- Localized tremor damages and staggers (14 units, moderate madness)

Granite Shell

Grade B

- Thick protective layer absorbs heavy blows (13 units, burnout)

Echo Surge

Grade B

- Disorienting sound wave affects a wide radius (16 units, moderate madness)

Stone Barrage

Grade B

- Volley of rocks crushes foes (15 units, burnout)

Mountain Bastion

Grade A

- Massive stone fortress rises for defense (28 units, severe burnout)

Avalanche Call

Grade A

- Triggers a devastating rockslide (27 units, intense madness)

Stone Storm

Grade A

- Widespread boulder assault pummels an area (26 units, severe burnout)

Cliff Tempest

Grade A

- Sonic and stone storm ravages widely (25 units, intense madness)

Granite Wrath

Grade A

- Crushing wave of stone flattens enemies (28 units, severe burnout)

Unyielding Might

Grade S

- Grants immovable strength to the caster (22 units, moderate exhaustion for Blessed)

Crag Aegis

Grade S

- Regenerative stone shield protects over time (20 units, mild exhaustion for Blessed)

Echo Grace

Grade S

- Enhances sonic precision and reflexes (21 units, moderate exhaustion for Blessed)

Peak’s Wrath

Grade EX

- Summons a mountain’s fury to crush foes in a wide area (40% pool, severe burnout)

Stone Sovereign

Grade EX

- Commands earth to rise and obey the caster’s will (38% pool, severe burnout)

Avalanche Sovereign

Grade EX

- Unleashes an ultimate rockslide with precision (35% pool, severe burnout)

Granite Veil

Grade EX

- Envelops an area in a massive stone shroud (37% pool, severe burnout)

Echo Titan

Grade EX

- Summons a spectral stone warrior to fight (39% pool, severe burnout)

Quill Glow

Grade E

- Faint light from a pen aids writing or reading (1 unit, mild fatigue)

Ink Whisper

Grade E

- Soft message transfers a short thought (2 units, mild tingling)

Scroll Spark

Grade E

- Tiny spark lights paper or parchment (1 unit, mild fatigue)

Mind Glint

Grade E

- Brief flash of insight boosts focus (1 unit, mild tingling)

Dust Hiss

Grade E

- Subtle sound clears dust from a tome (1 unit, mild fatigue)

Knowledge Echo

Grade D

- Faint memory reveal from Vyrndralis’s whispers (4 units, fatigue)

Parchment Ward

Grade D

- Thin script shield deflects minor attacks (3 units, hand tremors)

Mind Flash

Grade D

- Brief burst of insight aids problem-solving (5 units, fatigue)

Tome Pulse

Grade D

- Soft arcane wave enhances nearby scrolls (4 units, fatigue)

Quill Dart

Grade D

- Small spectral pen strikes a target (3 units, hand tremors)

Script Bind

Grade C

- Magical text restrains a foe with glowing runes (8 units, severe fatigue)

Insight Beam

Grade C

- Focused light of understanding reveals secrets (7 units, mild madness)

Quill Barrage

Grade C

- Volley of spectral pens pierces enemies (9 units, severe fatigue)

Lore Sweep

Grade C

- Wide wave of knowledge inspires or confuses (6 units, mild madness)

Arcane Grasp

Grade C

- Ethereal hand holds a target briefly (7 units, severe fatigue)

Arcane Veil

Grade B

- Scholarly barrier shields an area with runes (15 units, burnout)

Mind Surge

Grade B

- Temporary intellect boost enhances strategy (14 units, moderate madness)

Scroll Storm

Grade B

- Swirling magical texts attack and obscure (13 units, burnout)

Insight Shroud

Grade B

- Thick arcane cover boosts perception (16 units, moderate madness)

Tome Barrage

Grade B

- Multiple arcane bursts overwhelm foes (15 units, burnout)

Codex Unveil

Grade A

- Reveals hidden truths across a wide area (28 units, severe burnout)

Script Tempest

Grade A

- Massive storm of arcane script assaults enemies (27 units, intense madness)

Insight Ascension

Grade A

- Mass enlightenment or madness affects all nearby (26 units, severe burnout)

Lore Wrath

Grade A

- Widespread blast of knowledge disrupts minds (25 units, intense madness)

Quill Tempest

Grade A

- Storm of spectral pens rains destruction (28 units, severe burnout)

Sage’s Clarity

Grade S

- Grants perfect focus and perception (22 units, moderate exhaustion for Blessed)

Tome Aegis

Grade S

- Protective arcane shield regenerates over time (20 units, mild exhaustion for Blessed)

Mind Grace

Grade S

- Enhances mental agility and recall (21 units, moderate exhaustion for Blessed)

Archivist’s Will

Grade EX

- Channels ancient knowledge into a devastating arcane surge (40% pool, severe burnout)

Lore Sovereign

Grade EX

- Commands arcane power to rewrite reality briefly (38% pool, severe burnout)

Script Sovereign

Grade EX

- Unleashes an ultimate assault of glowing runes (35% pool, severe burnout)

Insight Veil

Grade EX

- Envelops an area in a massive shroud of arcane insight (37% pool, severe burnout)

Codex Lord

Grade EX

- Summons a spectral scholar to wield forbidden spells (39% pool, severe burnout)

Soil Mend

Grade E

- Slightly enhances crop growth (1 unit, mild fatigue)

Seed Glow

Grade E

- Faint light from seeds aids planting (1 unit, mild tingling)

Breeze Nudge

Grade E

- Gentle wind assists pollination (2 units, mild fatigue)

Dust Flick

Grade E

- Tiny earth burst clears debris (1 unit, mild tingling)

Root Glint

Grade E

- Soft glow reveals soil health (1 unit, mild fatigue)

Root Boost

Grade D

- Accelerates plant growth in a small area (4 units, fatigue)

Dust Veil

Grade D

- Thin dust cloud obscures vision (3 units, hand tremors)

Harvest Spark

Grade D

- Small energy burst ripens crops (5 units, fatigue)

Leaf Pulse

Grade D

- Brief foliage wave repels pests (4 units, fatigue)

Soil Whisper

Grade D

- Soft earth hum strengthens plants (3 units, hand tremors)

Grain Wave

Grade C

- Sweeping crop energy damages foes (7 units, severe fatigue)

Soil Bind

Grade C

- Earth restrains a target with roots (8 units, mild madness)

Sun Pulse

Grade C

- Warm light nurtures crops or burns enemies (9 units, severe fatigue)

Thorn Lash

Grade C

- Sharp vine whip strikes a foe (6 units, mild madness)

Dust Sweep

Grade C

- Wide arc of earth disrupts footing (7 units, severe fatigue)

Field Ward

Grade B

- Protective barrier of crops shields an area (15 units, burnout)

Harvest Surge

Grade B

- Mass crop empowerment boosts yield or attacks (14 units, moderate madness)

Dust Storm

Grade B

- Thick dust cloud blinds and damages (13 units, burnout)

Root Wall

Grade B

- Tall root barrier defends a wide space (16 units, moderate madness)

Sun Shroud

Grade B

- Warm light cover heals allies or harms foes (15 units, burnout)

Bountiful Rebirth

Grade A

- Revives a field instantly with lush growth (28 units, severe burnout)

Grain Tempest

Grade A

- Massive storm of crop energy ravages enemies (27 units, intense madness)

Solar Flare

Grade A

- Intense light and heat scorches a wide area (26 units, severe burnout)

Thorn Barrage

Grade A

- Volley of thorns pierces multiple foes (25 units, intense madness)

Earth’s Bounty

Grade A

- Widespread earth surge heals or harms (28 units, severe burnout)

Farmer’s Might

Grade S

- Enhances endurance and yield for the caster (22 units, moderate exhaustion for Blessed)

Earth Aegis

Grade S

- Regenerative soil shield protects over time (20 units, mild exhaustion for Blessed)

Sun Grace

Grade S

- Grants perfect harmony with light and growth (21 units, moderate exhaustion for Blessed)

Harvest Lord’s Call

Grade EX

- Summons spectral farmers to tend or fight (40% pool, severe burnout)

Grain Sovereign

Grade EX

- Commands crops to rise and overwhelm foes (38% pool, severe burnout)

Solar Sovereign

Grade EX

- Unleashes a radiant burst of nurturing light (35% pool, severe burnout)

Root Veil

Grade EX

- Envelops an area in a massive root shroud (37% pool, severe burnout)

Earth’s Embrace

Grade EX

- Channels soil power into a protective surge (39% pool, severe burnout)

Beast Call

Grade E

- Soft summon attracts a small animal (1 unit, mild fatigue)

Track Glow

Grade E

- Faint light reveals trails (1 unit, mild tingling)

Claw Spark

Grade E

- Tiny beast-like energy burst (2 units, mild fatigue)

Scent Whisper

Grade E

- Subtle scent enhances tracking (1 unit, mild tingling)

Fur Glint

Grade E

- Brief glow mimics animal presence (1 unit, mild fatigue)

Tame Whisper

Grade D

- Calms a single beast temporarily (4 units, fatigue)

Fang Dart

Grade D

- Small spectral claw strikes a target (3 units, hand tremors)

Scent Veil

Grade D

- Masks scent to evade detection (5 units, fatigue)

Roar Pulse

Grade D

- Brief sonic burst mimics a beast (4 units, fatigue)

Paw Flash

Grade D

- Quick burst disorients with beastly energy (3 units, hand tremors)

Pack Pulse

Grade C

- Boosts nearby beasts’ aggression (7 units, severe fatigue)

Roar Bind

Grade C

- Sonic wave restrains a foe (8 units, mild madness)

Claw Sweep

Grade C

- Wide beast energy slash damages foes (9 units, severe fatigue)

Trail Flash

Grade C

- Bright tracking burst reveals hidden paths (6 units, mild madness)

Fang Grasp

Grade C

- Spectral claws hold a target briefly (7 units, severe fatigue)

Beast Ward

Grade B

- Protective animal spirit shields an area (15 units, burnout)

Feral Surge

Grade B

- Enhances beast strength across a pack (14 units, moderate madness)

Howl Storm

Grade B

- Sonic beast attack disorients widely (13 units, burnout)

Talon Barrage

Grade B

- Multiple claw strikes overwhelm foes (16 units, moderate madness)

Scent Shroud

Grade B

- Thick scent cover obscures and misleads (15 units, burnout)

Wild Dominion

Grade A

- Commands a pack of beasts to attack (28 units, severe burnout)

Predator’s Wrath

Grade A

- Massive beast energy assault ravages enemies (27 units, intense madness)

Hunt Tempest

Grade A

- Storm of tracking energy marks and strikes (26 units, severe burnout)

Roar Barrage

Grade A

- Volley of sonic blasts terrifies foes (25 units, intense madness)

Claw Tempest

Grade A

- Widespread claw storm tears through (28 units, severe burnout)

Tamer’s Might

Grade S

- Enhances control over beasts significantly (22 units, moderate exhaustion for Blessed)

Pack Aegis

Grade S

- Regenerative beast shield protects over time (20 units, mild exhaustion for Blessed)

Feral Grace

Grade S

- Grants primal agility and reflexes (21 units, moderate exhaustion for Blessed)

Alpha’s Roar

Grade EX

- Summons a spectral alpha beast to lead and fight (40% pool, severe burnout)

Pack Sovereign

Grade EX

- Commands a horde of beasts with precision (38% pool, severe burnout)

Claw Sovereign

Grade EX

- Unleashes an ultimate barrage of spectral claws (35% pool, severe burnout)

Scent Veil

Grade EX

- Envelops an area in a massive shroud of primal scent (37% pool, severe burnout)

Feral Ascendance

Grade EX

- Merges with beastly essence for unmatched power (39% pool, severe burnout)

Spark Glint

Grade E

- Faint magical light aids visibility (1 unit, mild fatigue)

Ward Whisper

Grade E

- Soft hum signals a barrier’s presence (1 unit, mild tingling)

Glow Pulse

Grade E

- Brief protective shimmer deflects a minor blow (2 units, mild fatigue)

Mana Flick

Grade E

- Tiny arcane burst distracts foes (1 unit, mild tingling)

Shield Glimmer

Grade E

- Subtle glow strengthens a small object (1 unit, mild fatigue)

Barrier Shard

Grade D

- Small temporary shield blocks attacks (4 units, fatigue)

Mana Dart

Grade D

- Small arcane projectile strikes a target (3 units, hand tremors)

Shield Flash

Grade D

- Bright ward burst disorients nearby enemies (5 units, fatigue)

Arcane Whisper

Grade D

- Soft energy hum enhances a barrier (4 units, fatigue)

Ward Pulse

Grade D

- Brief wave repels a single foe (3 units, hand tremors)

Arcane Wall

Grade C

- Solid magical barrier protects a space (8 units, severe fatigue)

Mana Bind

Grade C

- Energy chains restrain a foe (7 units, mild madness)

Light Sweep

Grade C

- Wide arcane arc damages and pushes back (9 units, severe fatigue)

Shield Flare

Grade C

- Bright burst strengthens defenses briefly (6 units, mild madness)

Ward Grasp

Grade C

- Arcane tendrils hold a target (7 units, severe fatigue)

Grand Ward

Grade B

- Large glowing barrier shields an area (15 units, burnout)

Arcane Surge

Grade B

- Powerful Mana wave disrupts enemies (14 units, moderate madness)

Shield Storm

Grade B

- Multiple barrier shards protect and strike (13 units, burnout)

Mana Shroud

Grade B

- Thick arcane cover obscures and defends (16 units, moderate madness)

Light Barrage

Grade B

- Volley of radiant bolts pierces foes (15 units, burnout)

Fortress Ascension

Grade A

- Massive barrier network rises for defense (28 units, severe burnout)

Mana Tempest

Grade A

- Storm of arcane energy ravages widely (27 units, intense madness)

Shield Wrath

Grade A

- Widespread barrier explosion damages foes (26 units, severe burnout)

Arcane Chorus

Grade A

- Mass empowerment of allied defenses (25 units, intense madness)

Light Tempest

Grade A

- Radiant storm purifies and destroys (28 units, severe burnout)

Keeper’s Might

Grade S

- Enhances ward strength and resilience (22 units, moderate exhaustion for Blessed)

Arcane Aegis

Grade S

- Regenerative barrier protects over time (20 units, mild exhaustion for Blessed)

Mana Grace

Grade S

- Grants perfect arcane precision (21 units, moderate exhaustion for Blessed)

Citadel’s Grace

Grade EX

- Summons a spectral fortress to shield and strike (40% pool, severe burnout)

Mana Sovereign

Grade EX

- Commands arcane energy to dominate defenses (38% pool, severe burnout)

Shield Sovereign

Grade EX

- Unleashes an ultimate barrage of protective shards (35% pool, severe burnout)

Arcane Veil

Grade EX

- Envelops an area in a massive shroud of Mana (37% pool, severe burnout)

Light Ascendant

Grade EX

- Channels radiant power into a purifying surge (39% pool, severe burnout)

Drakescale Glint

Grade E

- Faint scale glow reveals hidden threats (1 unit, mild fatigue)

Wyrmbreath Whisper

Grade E

- Soft fiery exhale signals danger (1 unit, mild tingling)

Claw Ember

Grade E

- Tiny draconic flame scratches a foe (2 units, mild fatigue)

Wing Hiss

Grade E

- Subtle wind mimics dragon flight (1 unit, mild tingling)

Scale Flick

Grade E

- Small scale shard distracts enemies (1 unit, mild fatigue)

Flamefang Veil

Grade D

- Thin fiery shroud burns lightly (4 units, fatigue)

Talon Spark

Grade D

- Small claw-like energy strikes a target (3 units, hand tremors)

Ashen Roar

Grade D

- Brief draconic shout disorients foes (5 units, fatigue)

Scale Ward

Grade D

- Temporary dragon scales deflect blows (4 units, fatigue)

Ember Gust

Grade D

- Hot wind pushes enemies back (3 units, hand tremors)

Dragonfire Pulse

Grade C

- Fiery wave mimics a dragon’s breath (7 units, severe fatigue)

Wyrmhide Skin

Grade C

- Hardens body with thick scales (8 units, mild madness)

Talon Sweep

Grade C

- Wide claw arc slashes multiple foes (9 units, severe fatigue)

Roar Flash

Grade C

- Blinding draconic shout stuns enemies (6 units, mild madness)

Scale Slash

Grade C

- Sharp draconic energy cuts deeply (7 units, severe fatigue)

Inferno Wing

Grade B

- Protective fiery wings burn attackers (15 units, burnout)

Ashen Breath

Grade B

- Massive smoky exhale chokes and scorches (14 units, moderate madness)

Claw Storm

Grade B

- Rapid draconic slashes overwhelm foes (13 units, burnout)

Scale Shroud

Grade B

- Thick scale armor obscures and defends (16 units, moderate madness)

Firetail Barrage

Grade B

- Volley of flaming tail strikes (15 units, burnout)

Dragon’s Maw

Grade A

- Massive fire breath incinerates a wide path (28 units, severe burnout)

Wyrmscale Tempest

Grade A

- Storm of draconic shards ravages enemies (27 units, intense madness)

Ashen Fury

Grade A

- Volcanic roar and flame erupt across an area (26 units, severe burnout)

Talon Barrage

Grade A

- Widespread claw assault tears through foes (25 units, intense madness)

Wingbeat Tempest

Grade A

- Draconic wind storm lifts and scorches (28 units, severe burnout)

Draconic Might

Grade S

- Enhances strength with dragon-like power (22 units, moderate exhaustion for Blessed)

Ember Scales

Grade S

- Regenerative fiery scales protect over time (20 units, mild exhaustion for Blessed)

Wyrmflight Grace

Grade S

- Grants dragon-like agility and speed (21 units, moderate exhaustion for Blessed)

Wyrm’s Roar

Grade EX

- Summons a spectral dragon to unleash a deafening, fiery bellow (40% pool, severe burnout)

Scale Tyrant

Grade EX

- Commands draconic scales to harden and strike (38% pool, severe burnout)

Ashen Overlord

Grade EX

- Unleashes an ultimate inferno of ash and flame (35% pool, severe burnout)

Talon Dominion

Grade EX

- Envelops an area in a shroud of slashing dragon claws (37% pool, severe burnout)

Draconic Ascendance

Grade EX

- Channels a dragon’s essence into a fiery, winged surge (39% pool, severe burnout)

Gear Spark

Grade E

- Tiny mechanical light aids visibility (1 unit, mild fatigue)

Pulse Whisper

Grade E

- Soft tech hum signals activity (1 unit, mild tingling)

Bolt Glint

Grade E

- Faint electric flash guides repairs (2 units, mild fatigue)

Wire Flick

Grade E

- Small energy burst activates a device (1 unit, mild tingling)

Cog Hiss

Grade E

- Subtle sound enhances a mechanism (1 unit, mild fatigue)

Tech Ward

Grade D

- Thin mechanical shield deflects minor blows (4 units, fatigue)

Spark Dart

Grade D

- Small electric projectile strikes a target (3 units, hand tremors)

Gear Pulse

Grade D

- Brief burst boosts a machine’s function (5 units, fatigue)

Volt Whisper

Grade D

- Soft electric hum strengthens tech (4 units, fatigue)

Arc Flash

Grade D

- Quick jolt disorients foes (3 units, hand tremors)

Arc Pulse

Grade C

- Electric wave damages and disrupts (7 units, severe fatigue)

Mech Bind

Grade C

- Mechanical tendrils restrain a foe (8 units, mild madness)

Volt Sweep

Grade C

- Wide electric arc shocks enemies (9 units, severe fatigue)

Cog Flash

Grade C

- Blinding gear burst confuses foes (6 units, mild madness)

Wire Grasp

Grade C

- Arcane wires hold a target briefly (7 units, severe fatigue)

Circuit Ward

Grade B

- Durable tech barrier shields an area (15 units, burnout)

Surge Strike

Grade B

- Powerful electric bolt fries circuits or foes (14 units, moderate madness)

Gear Storm

Grade B

- Swirling mechanical assault damages widely (13 units, burnout)

Pulse Shroud

Grade B

- Thick energy cover obscures and defends (16 units, moderate madness)

Volt Barrage

Grade B

- Volley of electric bolts pierces foes (15 units, burnout)

Tech Ascension

Grade A

- Enhances all nearby machines permanently (28 units, severe burnout)

Volt Tempest

Grade A

- Massive electric storm ravages an area (27 units, intense madness)

Circuit Wrath

Grade A

- Widespread tech explosion disrupts foes (26 units, severe burnout)

Arc Barrage

Grade A

- Volley of arcane bolts targets multiple enemies (25 units, intense madness)

Gear Tempest

Grade A

- Storm of mechanical parts crushes opposition (28 units, severe burnout)

Inventor’s Might

Grade S

- Enhances tech prowess and resilience (22 units, moderate exhaustion for Blessed)

Arcane-Tech Aegis

Grade S

- Regenerative hybrid shield protects over time (20 units, mild exhaustion for Blessed)

Pulse Grace

Grade S

- Grants perfect precision with machines (21 units, moderate exhaustion for Blessed)

Machine Sovereign

Grade EX

- Summons a spectral construct to fight and repair (40% pool, severe burnout)

Volt Overlord

Grade EX

- Commands electric power to dominate and destroy (38% pool, severe burnout)

Gear Ascendant

Grade EX

- Unleashes an ultimate barrage of mechanical chaos (35% pool, severe burnout)

Circuit Veil

Grade EX

- Envelops an area in a shroud of sparking energy (37% pool, severe burnout)

Arcane Forge

Grade EX

- Channels mana-tech into a surge of creation and destruction (39% pool, severe burnout)

Holy Glimmer

Grade E

- Faint sacred light provides guidance (1 unit, mild fatigue)

Prayer Whisper

Grade E

- Soft divine echo soothes allies (1 unit, mild tingling)

Sanctum Spark

Grade E

- Tiny holy burst wards off minor evil (2 units, mild fatigue)

Faith Hiss

Grade E

- Subtle sound strengthens resolve (1 unit, mild tingling)

Light Touch

Grade E

- Gentle radiance heals a small wound (1 unit, mild fatigue)

Divine Veil

Grade D

- Thin protective light deflects attacks (4 units, fatigue)

Bless Dart

Grade D

- Small sacred projectile purifies a target (3 units, hand tremors)

Hymn Pulse

Grade D

- Brief wave boosts ally morale (5 units, fatigue)

Sanctum Glow

Grade D

- Soft light enhances a holy space (4 units, fatigue)

Faith Flash

Grade D

- Quick burst repels corruption (3 units, hand tremors)

Divine Smite

Grade C

- Holy bolt dispels evil or damages foes (7 units, severe fatigue)

Sanctum Bind

Grade C

- Light chains restrain a target (8 units, mild madness)

Radiant Sweep

Grade C

- Wide sacred arc purifies and strikes (9 units, severe fatigue)

Prayer Flare

Grade C

- Blinding holy burst disorients enemies (6 units, mild madness)

Bless Grasp

Grade C

- Sacred energy holds a foe briefly (7 units, severe fatigue)

Holy Ward

Grade B

- Durable light barrier protects an area (15 units, burnout)

Sanctum Surge

Grade B

- Powerful purification wave cleanses widely (14 units, moderate madness)

Bless Storm

Grade B

- Multiple holy strikes rain down (13 units, burnout)

Hymn Shroud

Grade B

- Thick divine cover obscures and heals (16 units, moderate madness)

Radiant Barrage

Grade B

- Volley of sacred bolts targets foes (15 units, burnout)

Celestial Call

Grade A

- Summons divine aid to heal or smite (28 units, severe burnout)

Radiant Tempest

Grade A

- Storm of holy light purifies and destroys (27 units, intense madness)

Sanctum Wrath

Grade A

- Massive purification blast banishes evil (26 units, severe burnout)

Prayer Barrage

Grade A

- Widespread holy energy overwhelms foes (25 units, intense madness)

Light Chorus

Grade A

- Mass empowerment of allies with divine strength (28 units, severe burnout)

Priest’s Might

Grade S

- Enhances divine power and resilience (22 units, moderate exhaustion for Blessed)

Holy Aegis

Grade S

- Regenerative light shield protects over time (20 units, mild exhaustion for Blessed)

Faith Grace

Grade S

- Grants perfect harmony with sacred energy (21 units, moderate exhaustion for Blessed)

Seraphim’s Call

Grade EX

- Summons a spectral seraph to heal and smite (40% pool, severe burnout)

Light Sovereign

Grade EX

- Commands holy light to purify and dominate (38% pool, severe burnout)

Sanctum Ascendant

Grade EX

- Unleashes an ultimate wave of sacred radiance (35% pool, severe burnout)

Prayer Veil

Grade EX

- Envelops an area in a shroud of divine protection (37% pool, severe burnout)

Celestial Harmony

Grade EX

- Channels divine essence into a surge of purity (39% pool, severe burnout)

Blade Shine

Grade E

- Faint glow enhances a sword’s edge (1 unit, mild fatigue)

Oath Whisper

Grade E

- Soft echo strengthens resolve (1 unit, mild tingling)

Shield Glint

Grade E

- Tiny protective flash wards off a blow (2 units, mild fatigue)

Honor Hiss

Grade E

- Subtle sound inspires courage (1 unit, mild tingling)

Steel Spark

Grade E

- Small energy burst polishes armor (1 unit, mild fatigue)

Steel Veil

Grade D

- Thin metal shroud deflects minor attacks (4 units, fatigue)

Honor Dart

Grade D

- Small knightly projectile strikes a foe (3 units, hand tremors)

Charge Pulse

Grade D

- Brief speed boost aids a rush (5 units, fatigue)

Oath Glow

Grade D

- Soft light strengthens an ally’s spirit (4 units, fatigue)

Shield Flash

Grade D

- Quick burst repels an enemy (3 units, hand tremors)

Knight’s Skin

Grade C

- Hardens body like steel armor (8 units, severe fatigue)

Oath Pulse

Grade C

- Wave inspires allies with honor (7 units, mild madness)

Blade Sweep

Grade C

- Wide sword energy arc cuts foes (9 units, severe fatigue)

Charge Flare

Grade C

- Blinding burst aids a knight’s advance (6 units, mild madness)

Steel Grasp

Grade C

- Metal energy holds a target briefly (7 units, severe fatigue)

Castle Ward

Grade B

- Durable barrier protects an area (15 units, burnout)

Charge Surge

Grade B

- Powerful speed enhancement for allies (14 units, moderate madness)

Sword Storm

Grade B

- Multiple blade strikes overwhelm enemies (13 units, burnout)

Honor Shroud

Grade B

- Thick oath cover obscures and bolsters (16 units, moderate madness)

Shield Barrage

Grade B

- Volley of protective energy repels foes (15 units, burnout)

Chivalric Dominion

Grade A

- Enhances all knights’ strength widely (28 units, severe burnout)

Blade Tempest

Grade A

- Storm of sword energy ravages an area (27 units, intense madness)

Oath Wrath

Grade A

- Massive honor blast inspires and damages (26 units, severe burnout)

Charge Barrage

Grade A

- Widespread speed assault overwhelms foes (25 units, intense madness)

Steel Chorus

Grade A

- Mass empowerment of allied armor (28 units, severe burnout)

Knight’s Valor

Grade S

- Enhances strength and resolve significantly (22 units, moderate exhaustion for Blessed)

Steel Aegis

Grade S

- Regenerative armor shield protects over time (20 units, mild exhaustion for Blessed)

Oath Grace

Grade S

- Grants perfect knightly precision (21 units, moderate exhaustion for Blessed)

Lord’s Charge

Grade EX

- Summons a spectral knightly host to strike (40% pool, severe burnout)

Blade Sovereign

Grade EX

- Commands swords to dominate the battlefield (38% pool, severe burnout)

Honor Ascendant

Grade EX

- Unleashes an ultimate wave of chivalric power (35% pool, severe burnout)

Steel Veil

Grade EX

- Envelops an area in a shroud of unbreakable metal (37% pool, severe burnout)

Oathbound Might

Grade EX

- Channels knightly oaths into a surge of strength (39% pool, severe burnout)

Coin Glint

Grade E

- Faint gold glow attracts attention (1 unit, mild fatigue)

Wind Whisper

Grade E

- Soft trade breeze aids navigation (1 unit, mild tingling)

Sail Spark

Grade E

- Tiny energy burst powers a sail (2 units, mild fatigue)

Tide Hiss

Grade E

- Subtle water sound guides ships (1 unit, mild tingling)

Cargo Flick

Grade E

- Small mana burst shifts goods (1 unit, mild fatigue)

Trade Veil

Grade D

- Thin protective shroud guards wares (4 units, fatigue)

Coin Dart

Grade D

- Small gold projectile strikes a foe (3 units, hand tremors)

Gust Pulse

Grade D

- Brief wind boosts ship speed (5 units, fatigue)

Wave Glow

Grade D

- Soft light enhances dock visibility (4 units, fatigue)

Market Flash

Grade D

- Quick burst draws trade attention (3 units, hand tremors)

Merchant’s Skin

Grade C

- Hardens body like sturdy cargo (8 units, severe fatigue)

Tide Pulse

Grade C

- Wave calms allies or disrupts foes (7 units, mild madness)

Wind Sweep

Grade C

- Wide gust pushes back enemies (9 units, severe fatigue)

Sail Flare

Grade C

- Blinding wind burst aids evasion (6 units, mild madness)

Coin Grasp

Grade C

- Mana tendrils secure goods or foes (7 units, severe fatigue)

Port Ward

Grade B

- Durable trade barrier shields an area (15 units, burnout)

Gust Surge

Grade B

- Powerful wind wave aids or hinders ships (14 units, moderate madness)

Coin Storm

Grade B

- Multiple gold energy strikes rain down (13 units, burnout)

Tide Shroud

Grade B

- Thick water cover obscures and protects (16 units, moderate madness)

Wave Barrage

Grade B

- Volley of water bolts targets foes (15 units, burnout)

Market Dominion

Grade A

- Enhances all trade across a wide area (28 units, severe burnout)

Wind Tempest

Grade A

- Storm of trade winds ravages enemies (27 units, intense madness)

Coin Wrath

Grade A

- Massive gold energy blast overwhelms foes (26 units, severe burnout)

Tide Barrage

Grade A

- Widespread water assault floods an area (25 units, intense madness)

Sail Chorus

Grade A

- Mass empowerment of allied ships (28 units, severe burnout)

Trader’s Might

Grade S

- Enhances commerce prowess and resilience (22 units, moderate exhaustion for Blessed)

Sail Aegis

Grade S

- Regenerative wind shield protects over time (20 units, mild exhaustion for Blessed)

Market Grace

Grade S

- Grants perfect trade precision (21 units, moderate exhaustion for Blessed)

Fleet’s Bounty

Grade EX

- Summons spectral trade ships to aid or attack (40% pool, severe burnout)

Coin Sovereign

Grade EX

- Commands wealth energy to dominate and strike (38% pool, severe burnout)

Tide Ascendant

Grade EX

- Unleashes an ultimate wave of maritime power (35% pool, severe burnout)

Wind Veil

Grade EX

- Envelops an area in a shroud of trade winds (37% pool, severe burnout)

Cargo Lord’s Will

Grade EX

- Channels commerce mana into a surge of wealth and force (39% pool, severe burnout)

Pearl Glow

Grade E

- Faint luxurious light enhances beauty (1 unit, mild fatigue)

Tide Whisper

Grade E

- Soft water echo calms or signals (1 unit, mild tingling)

Silk Spark

Grade E

- Tiny elegant burst dazzles onlookers (2 units, mild fatigue)

Luxe Hiss

Grade E

- Subtle sound exudes refinement (1 unit, mild tingling)

Wave Glint

Grade E

- Gentle shimmer reflects wealth (1 unit, mild fatigue)

Luxe Veil

Grade D

- Thin opulent shroud obscures modestly (4 units, fatigue)

Wave Dart

Grade D

- Small water projectile strikes with grace (3 units, hand tremors)

Silk Pulse

Grade D

- Brief elegant wave enhances charm (5 units, fatigue)

Tide Glow

Grade D

- Soft light radiates luxury (4 units, fatigue)

Pearl Flash

Grade D

- Quick burst dazzles and disorients (3 units, hand tremors)

Silk Skin

Grade C

- Hardens body with luxurious fabric (8 units, severe fatigue)

Tide Sweep

Grade C

- Wide water arc flows gracefully (7 units, mild madness)

Luxe Bind

Grade C

- Elegant silk restrains a foe (9 units, severe fatigue)

Wave Flare

Grade C

- Blinding tide burst enchants or stuns (6 units, mild madness)

Pearl Grasp

Grade C

- Radiant tendrils hold a target (7 units, severe fatigue)

Luxe Ward

Grade B

- Durable elegant barrier shields an area (15 units, burnout)

Tide Surge

Grade B

- Powerful water wave flows with majesty (14 units, moderate madness)

Silk Storm

Grade B

- Multiple fabric strikes dazzle and damage (13 units, burnout)

Pearl Shroud

Grade B

- Thick radiant cover obscures and protects (16 units, moderate madness)

Wave Barrage

Grade B

- Volley of water bolts strikes with finesse (15 units, burnout)

Paradise Dominion

Grade A

- Enhances all luxury across a wide area (28 units, severe burnout)

Tide Tempest

Grade A

- Storm of luxurious water ravages foes (27 units, intense madness)

Luxe Wrath

Grade A

- Massive elegant blast overwhelms enemies (26 units, severe burnout)

Silk Barrage

Grade A

- Widespread fabric assault entangles foes (25 units, intense madness)

Pearl Chorus

Grade A

- Mass empowerment of allies with radiance (28 units, severe burnout)

Noble’s Might

Grade S

- Enhances grace and power significantly (22 units, moderate exhaustion for Blessed)

Luxe Aegis

Grade S

- Regenerative silk shield protects over time (20 units, mild exhaustion for Blessed)

Tide Grace

Grade S

- Grants perfect harmony with water and elegance (21 units, moderate exhaustion for Blessed)

Swan’s Grace

Grade EX

- Summons spectral swans to dazzle and strike (40% pool, severe burnout)

Pearl Sovereign

Grade EX

- Commands radiant pearls to dominate and defend (38% pool, severe burnout)

Tide Ascendant

Grade EX

- Unleashes an ultimate wave of luxurious water (35% pool, severe burnout)

Silk Veil

Grade EX

- Envelops an area in a shroud of opulent fabric (37% pool, severe burnout)

Luxe Dominion

Grade EX

- Channels coastal wealth into a surge of elegance (39% pool, severe burnout)

Shade Flicker

Grade E

- Faint shadow distracts briefly (1 unit, mild fatigue)

Silent Whisper

Grade E

- Soft sound cloaks movement (1 unit, mild tingling)

Dart Glint

Grade E

- Tiny dark flash marks a target (2 units, mild fatigue)

Night Hiss

Grade E

- Subtle noise misdirects foes (1 unit, mild tingling)

Veil Spark

Grade E

- Small shadow burst aids stealth (1 unit, mild fatigue)

Night Veil

Grade D

- Thin shadow cloak enhances invisibility (4 units, fatigue)

Poison Dart

Grade D

- Small toxic projectile strikes silently (3 units, hand tremors)

Step Pulse

Grade D

- Brief speed boost for evasion (5 units, fatigue)

Shade Glow

Grade D

- Soft dark light obscures presence (4 units, fatigue)

Silent Flash

Grade D

- Quick burst disorients without sound (3 units, hand tremors)

Shadow Slash

Grade C

- Dark blade cuts with lethal precision (8 units, severe fatigue)

Silence Bind

Grade C

- Mutes and restrains a foe with shadows (7 units, mild madness)

Venom Sweep

Grade C

- Wide poison arc poisons multiple targets (9 units, severe fatigue)

Night Flare

Grade C

- Blinding shadow burst aids escape (6 units, mild madness)

Shade Grasp

Grade C

- Shadow tendrils hold a target briefly (7 units, severe fatigue)

Dark Ward

Grade B

- Durable stealth barrier shields an area (15 units, burnout)

Poison Surge

Grade B

- Powerful toxic wave spreads venom (14 units, moderate madness)

Blade Storm

Grade B

- Multiple shadow strikes overwhelm foes (13 units, burnout)

Night Shroud

Grade B

- Thick darkness hides and weakens enemies (16 units, moderate madness)

Venom Barrage

Grade B

- Volley of poison darts targets multiple foes (15 units, burnout)

Assassin’s Dominion

Grade A

- Enhances all stealth across a wide area (28 units, severe burnout)

Shadow Tempest

Grade A

- Storm of dark blades ravages enemies (27 units, intense madness)

Venom Wrath

Grade A

- Massive poison blast cripples foes (26 units, severe burnout)

Silence Barrage

Grade A

- Widespread silent assault disorients (25 units, intense madness)

Shade Chorus

Grade A

- Mass empowerment of allies with shadows (28 units, severe burnout)

Killer’s Might

Grade S

- Enhances precision and speed significantly (22 units, moderate exhaustion for Blessed)

Shade Aegis

Grade S

- Regenerative shadow shield protects over time (20 units, mild exhaustion for Blessed)

Poison Grace

Grade S

- Grants perfect venomous accuracy (21 units, moderate exhaustion for Blessed)

Raven’s Strike

Grade EX

- Summons spectral ravens for a lethal assault (40% pool, severe burnout)

Shadow Sovereign

Grade EX

- Commands darkness to dominate and conceal (38% pool, severe burnout)

Venom Ascendant

Grade EX

- Unleashes an ultimate wave of deadly poison (35% pool, severe burnout)

Night Veil

Grade EX

- Envelops an area in a shroud of absolute silence (37% pool, severe burnout)

Assassin’s Fang

Grade EX

- Channels shadow and venom into a surge of precision (39% pool, severe burnout)

Forge Glint

Grade E

- Faint smithy light aids visibility (1 unit, mild fatigue)

Hammer Whisper

Grade E

- Soft forging echo guides strikes (1 unit, mild tingling)

Ember Flick

Grade E

- Tiny fire spark ignites a forge (2 units, mild fatigue)

Steel Hiss

Grade E

- Subtle sound strengthens metal (1 unit, mild tingling)

Anvil Spark

Grade E

- Small energy burst polishes a tool (1 unit, mild fatigue)

Steel Shroud

Grade D

- Thin metal veil deflects minor blows (4 units, fatigue)

Spark Dart

Grade D

- Small fiery projectile strikes a target (3 units, hand tremors)

Forge Pulse

Grade D

- Brief burst enhances a weapon’s durability (5 units, fatigue)

Ember Glow

Grade D

- Soft heat light warms an area (4 units, fatigue)

Hammer Flash

Grade D

- Quick burst strengthens a strike (3 units, hand tremors)

Iron Sweep

Grade C

- Wide metal arc cuts through foes (8 units, severe fatigue)

Hammer Bind

Grade C

- Forceful energy restrains a foe (7 units, mild madness)

Flame Skin

Grade C

- Hardens body with fiery steel (9 units, severe fatigue)

Ember Flare

Grade C

- Blinding forge burst disorients enemies (6 units, mild madness)

Steel Grasp

Grade C

- Metal tendrils hold a target briefly (7 units, severe fatigue)

Smith Ward

Grade B

- Durable metal barrier shields an area (15 units, burnout)

Fire Surge

Grade B

- Powerful flame wave scorches foes (14 units, moderate madness)

Blade Barrage

Grade B

- Multiple smith strikes overwhelm enemies (13 units, burnout)

Forge Shroud

Grade B

- Thick heat cover obscures and burns (16 units, moderate madness)

Iron Storm

Grade B

- Volley of metal shards pierces foes (15 units, burnout)

Forge Dominion

Grade A

- Enhances all smithing across a wide area (28 units, severe burnout)

Iron Tempest

Grade A

- Storm of metal energy ravages enemies (27 units, intense madness)

Ember Wrath

Grade A

- Massive fire blast incinerates an area (26 units, severe burnout)

Hammer Barrage

Grade A

- Widespread forceful strikes crush foes (25 units, intense madness)

Steel Chorus

Grade A

- Mass empowerment of allied metalwork (28 units, severe burnout)

Smith’s Might

Grade S

- Enhances crafting power and resilience (22 units, moderate exhaustion for Blessed)

Steel Aegis

Grade S

- Regenerative metal shield protects over time (20 units, mild exhaustion for Blessed)

Forge Grace

Grade S

- Grants perfect smithing precision (21 units, moderate exhaustion for Blessed)

Hammerlord’s Call

Grade EX

- Summons spectral smiths to craft and fight (40% pool, severe burnout)

Iron Sovereign

Grade EX

- Commands metal to shape and strike (38% pool, severe burnout)

Ember Ascendant

Grade EX

- Unleashes an ultimate wave of forge fire (35% pool, severe burnout)

Steel Veil

Grade EX

- Envelops an area in a shroud of molten metal (37% pool, severe burnout)

Forgeheart Surge

Grade EX

- Channels smithing mana into a surge of creation (39% pool, severe burnout)

Gear Glow

Grade E

- Faint machine light aids visibility (1 unit, mild fatigue)

Smoke Whisper

Grade E

- Soft industrial hum signals activity (1 unit, mild tingling)

Bolt Spark

Grade E

- Tiny electric burst powers a device (2 units, mild fatigue)

Rust Hiss

Grade E

- Subtle sound corrodes metal slightly (1 unit, mild tingling)

Cog Flick

Grade E

- Small energy shifts a mechanism (1 unit, mild fatigue)

Iron Veil

Grade D

- Thin metal shroud deflects minor blows (4 units, fatigue)

Spark Toss

Grade D

- Small electric projectile strikes a foe (3 units, hand tremors)

Grind Pulse

Grade D

- Brief burst boosts a machine’s output (5 units, fatigue)

Smoke Glow

Grade D

- Soft smoky light obscures vision (4 units, fatigue)

Volt Flash

Grade D

- Quick jolt disorients enemies (3 units, hand tremors)

Steel Sweep

Grade C

- Wide metal arc cuts through foes (8 units, severe fatigue)

War Bind

Grade C

- Mechanical tendrils restrain a target (7 units, mild madness)

Volt Skin

Grade C

- Hardens body with electric steel (9 units, severe fatigue)

Smoke Flare

Grade C

- Blinding smoky burst confuses foes (6 units, mild madness)

Gear Grasp

Grade C

- Metal claws hold a foe briefly (7 units, severe fatigue)

Factory Ward

Grade B

- Durable industrial barrier shields an area (15 units, burnout)

Surge Storm

Grade B

- Powerful electric wave fries circuits or foes (14 units, moderate madness)

Iron Barrage

Grade B

- Multiple metal strikes overwhelm enemies (13 units, burnout)

Smoke Shroud

Grade B

- Thick smog cover obscures and chokes (16 units, moderate madness)

Volt Barrage

Grade B

- Volley of electric bolts pierces foes (15 units, burnout)

War Dominion

Grade A

- Enhances all war machines across a battlefield (28 units, severe burnout)

Volt Tempest

Grade A

- Massive electric storm ravages widely (27 units, intense madness)

Steel Wrath

Grade A

- Widespread metal explosion crushes foes (26 units, severe burnout)

Smoke Barrage

Grade A

- Volley of smoky blasts disorients and damages (25 units, intense madness)

Gear Chorus

Grade A

- Mass empowerment of allied machinery (28 units, severe burnout)

Engineer’s Might

Grade S

- Enhances tech strength and resilience (22 units, moderate exhaustion for Blessed)

Circuit Aegis

Grade S

- Regenerative electric shield protects over time (20 units, mild exhaustion for Blessed)

Grind Grace

Grade S

- Grants perfect precision with machines (21 units, moderate exhaustion for Blessed)

Titan’s Forge

Grade EX

- Summons a spectral war machine to fight (40% pool, severe burnout)

Volt Sovereign

Grade EX

- Commands electric power to dominate and destroy (38% pool, severe burnout)

Iron Ascendant

Grade EX

- Unleashes an ultimate barrage of steel chaos (35% pool, severe burnout)

Smoke Veil

Grade EX

- Envelops an area in a shroud of choking smog (37% pool, severe burnout)

Gearheart Surge

Grade EX

- Channels industrial mana into a surge of war power (39% pool, severe burnout)

Rock Glimmer

Grade E

- Faint stone glow lights a cavern (1 unit, mild fatigue)

Roar Whisper

Grade E

- Soft giant echo warns of danger (1 unit, mild tingling)

Scale Flick

Grade E

- Tiny draconic spark ignites a flame (2 units, mild fatigue)

Boulder Hiss

Grade E

- Subtle rumble shifts small rocks (1 unit, mild tingling)

Wing Glint

Grade E

- Brief shimmer mimics dragon flight (1 unit, mild fatigue)

Stone Veil

Grade D

- Thin rock shroud deflects minor blows (4 units, fatigue)

Claw Dart

Grade D

- Small dragon claw projectile strikes (3 units, hand tremors)

Thunder Pulse

Grade D

- Brief sonic burst mimics a giant’s step (5 units, fatigue)

Scale Glow

Grade D

- Soft draconic light hardens skin (4 units, fatigue)

Ember Nudge

Grade D

- Small fiery push repels foes (3 units, hand tremors)

Boulder Sweep

Grade C

- Wide rock arc crushes enemies (8 units, severe fatigue)

Roar Bind

Grade C

- Sonic wave restrains a foe (7 units, mild madness)

Scale Skin

Grade C

- Hardens body with giant/dragon scales (9 units, severe fatigue)

Flame Flash

Grade C

- Blinding draconic burst disorients (6 units, mild madness)

Talon Grasp

Grade C

- Clawed energy holds a target (7 units, severe fatigue)

Mountain Ward

Grade B

- Durable stone barrier shields an area (15 units, burnout)

Fire Surge

Grade B

- Powerful flame wave scorches foes (14 units, moderate madness)

Claw Storm

Grade B

- Multiple giant claw strikes overwhelm (13 units, burnout)

Thunder Shroud

Grade B

- Thick sonic cover obscures and stuns (16 units, moderate madness)

Scale Barrage

Grade B

- Volley of draconic shards pierces enemies (15 units, burnout)

Titan’s Might

Grade A

- Enhances all giant strength widely (28 units, severe burnout)

Dragon Tempest

Grade A

- Storm of fire and scales ravages an area (27 units, intense madness)

Boulder Wrath

Grade A

- Massive rock blast crushes foes (26 units, severe burnout)

Roar Barrage

Grade A

- Widespread sonic assault terrifies enemies (25 units, intense madness)

Flame Chorus

Grade A

- Mass empowerment of allied fire (28 units, severe burnout)

Giant’s Might

Grade S

- Enhances strength with colossal power (22 units, moderate exhaustion for Blessed)

Dragon Aegis

Grade S

- Regenerative scale shield protects over time (20 units, mild exhaustion for Blessed)

Thunder Grace

Grade S

- Grants perfect giant-like precision (21 units, moderate exhaustion for Blessed)

Titan’s Roar

Grade EX

- Summons a spectral giant/dragon hybrid to devastate foes (40% pool, severe burnout)

Scale Sovereign

Grade EX

- Commands draconic scales to dominate and strike (38% pool, severe burnout)

Boulder Ascendant

Grade EX

- Unleashes an ultimate barrage of colossal rocks (35% pool, severe burnout)

Flame Veil

Grade EX

- Envelops an area in a shroud of draconic fire (37% pool, severe burnout)

Thunderforge Surge

Grade EX

- Channels giant and dragon mana into a surge of power (39% pool, severe burnout)

Sand Glint

Grade E

- Faint desert glow guides through dunes (1 unit, mild fatigue)

Heat Whisper

Grade E

- Soft volcanic echo warns of danger (1 unit, mild tingling)

Ember Flick

Grade E

- Tiny lava spark lights a path (2 units, mild fatigue)

Dust Hiss

Grade E

- Subtle sandy sound obscures footsteps (1 unit, mild tingling)

Ash Spark

Grade E

- Small smoky burst signals presence (1 unit, mild fatigue)

Sandstorm Veil

Grade D

- Thin swirling sand shroud hides the caster (4 units, fatigue)

Scorch Dart

Grade D

- Small heat projectile burns a target (3 units, hand tremors)

Ash Pulse

Grade D

- Brief smoky wave chokes foes (5 units, fatigue)

Heat Glow

Grade D

- Soft volcanic light warms an area (4 units, fatigue)

Sand Flash

Grade D

- Quick burst blinds with dust (3 units, hand tremors)

Lava Sweep

Grade C

- Wide molten arc scorches enemies (8 units, severe fatigue)

Sand Bind

Grade C

- Swirling sand restrains a foe (7 units, mild madness)

Lava Skin

Grade C

- Hardens body with molten resilience (9 units, severe fatigue)

Ash Flare

Grade C

- Blinding smoky burst disorients foes (6 units, mild madness)

Heat Grasp

Grade C

- Fiery tendrils hold a target (7 units, severe fatigue)

Scorch Ward

Grade B

- Durable fire barrier shields an area (15 units, burnout)

Dust Surge

Grade B

- Powerful sand wave blinds and damages (14 units, moderate madness)

Ember Storm

Grade B

- Multiple fiery strikes rain down (13 units, burnout)

Lava Shroud

Grade B

- Thick molten cover burns and protects (16 units, moderate madness)

Ash Barrage

Grade B

- Volley of smoky bolts chokes enemies (15 units, burnout)

Volcano’s Breath

Grade A

- Massive lava stream incinerates a path (28 units, severe burnout)

Sand Tempest

Grade A

- Storm of blinding sand ravages widely (27 units, intense madness)

Ember Wrath

Grade A

- Widespread fiery explosion scorches foes (26 units, severe burnout)

Heat Barrage

Grade A

- Volley of searing bolts targets enemies (25 units, intense madness)

Ash Chorus

Grade A

- Mass empowerment of allied heat (28 units, severe burnout)

Desert’s Might

Grade S

- Enhances heat endurance and strength (22 units, moderate exhaustion for Blessed)

Scorch Aegis

Grade S

- Regenerative flame shield protects over time (20 units, mild exhaustion for Blessed)

Sand Grace

Grade S

- Grants perfect desert agility (21 units, moderate exhaustion for Blessed)

Volcano’s Fury

Grade EX

- Summons a spectral eruption to devastate foes (40% pool, severe burnout)

Ash Sovereign

Grade EX

- Commands volcanic ash to choke and burn (38% pool, severe burnout)

Scorch Ascendant

Grade EX

- Unleashes an ultimate wave of searing heat (35% pool, severe burnout)

Sand Veil

Grade EX

- Envelops an area in a shroud of burning sand (37% pool, severe burnout)

Lavaheart Surge

Grade EX

- Channels volcanic mana into a surge of power (39% pool, severe burnout)

Leaf Glimmer

Grade E

- Faint amber glow from leaves lights a path (1 unit, mild fatigue)

Rustle Whisper

Grade E

- Soft autumn breeze carries a message (1 unit, mild tingling)

Sap Spark

Grade E

- Tiny sticky burst slows a foe (2 units, mild fatigue)

Amber Hiss

Grade E

- Subtle sound preserves a small object (1 unit, mild tingling)

Twig Flick

Grade E

- Small wood burst distracts enemies (1 unit, mild fatigue)

Amber Veil

Grade D

- Thin golden shroud obscures vision (4 units, fatigue)

Twig Dart

Grade D

- Small sharp wood projectile strikes (3 units, hand tremors)

Fall Pulse

Grade D

- Brief leaf flurry disorients foes (5 units, fatigue)

Sap Glow

Grade D

- Soft sticky light traps a target (4 units, fatigue)

Leaf Flash

Grade D

- Quick burst blinds with autumn hues (3 units, hand tremors)

Bark Sweep

Grade C

- Wide wooden arc damages enemies (8 units, severe fatigue)

Sap Bind

Grade C

- Sticky amber restrains a foe (7 units, mild madness)

Amber Skin

Grade C

- Hardens body with resin-like toughness (9 units, severe fatigue)

Fall Flare

Grade C

- Blinding leaf burst disorients foes (6 units, mild madness)

Twig Grasp

Grade C

- Wooden tendrils hold a target (7 units, severe fatigue)

Amber Ward

Grade B

- Durable golden barrier shields an area (15 units, burnout)

Leaf Surge

Grade B

- Powerful wave of leaves damages and obscures (14 units, moderate madness)

Bark Storm

Grade B

- Multiple wood strikes overwhelm enemies (13 units, burnout)

Sap Shroud

Grade B

- Thick amber cover traps and protects (16 units, moderate madness)

Fall Barrage

Grade B

- Volley of autumnal energy pierces foes (15 units, burnout)

Forest’s Rebirth

Grade A

- Revives an area with amber growth (28 units, severe burnout)

Amber Tempest

Grade A

- Storm of golden energy ravages widely (27 units, intense madness)

Leaf Wrath

Grade A

- Massive leaf barrage crushes enemies (26 units, severe burnout)

Bark Barrage

Grade A

- Widespread wood assault smashes foes (25 units, intense madness)

Sap Chorus

Grade A

- Mass empowerment of allies with amber (28 units, severe burnout)

Artisan’s Might

Grade S

- Enhances crafting and resilience (22 units, moderate exhaustion for Blessed)

Amber Aegis

Grade S

- Regenerative resin shield protects over time (20 units, mild exhaustion for Blessed)

Leaf Grace

Grade S

- Grants perfect autumnal agility (21 units, moderate exhaustion for Blessed)

Amberheart Bloom

Grade EX

- Summons a spectral amber tree to heal and trap (40% pool, severe burnout)

Sap Sovereign

Grade EX

- Commands amber to preserve and strike (38% pool, severe burnout)

Leaf Ascendant

Grade EX

- Unleashes an ultimate wave of autumnal fury (35% pool, severe burnout)

Bark Veil

Grade EX

- Envelops an area in a shroud of hardened wood (37% pool, severe burnout)

Resin Surge

Grade EX

- Channels amber mana into a surge of preservation (39% pool, severe burnout)

Wave Glint

Grade E

- Faint water shimmer aids navigation (1 unit, mild fatigue)

Sea Whisper

Grade E

- Soft oceanic echo guides ships (1 unit, mild tingling)

Mist Spark

Grade E

- Tiny fog burst obscures a small area (2 units, mild fatigue)

Sail Hiss

Grade E

- Subtle wind sound boosts morale (1 unit, mild tingling)

Tide Flick

Grade E

- Small water burst shifts objects (1 unit, mild fatigue)

Tide Veil

Grade D

- Thin water shroud hides the caster (4 units, fatigue)

Spray Dart

Grade D

- Small water projectile strikes a foe (3 units, hand tremors)

Gust Pulse

Grade D

- Brief wind aids ship speed (5 units, fatigue)

Fog Glow

Grade D

- Soft misty light enhances visibility (4 units, fatigue)

Wave Flash

Grade D

- Quick burst repels enemies (3 units, hand tremors)

Wave Sweep

Grade C

- Wide water arc pushes back foes (8 units, severe fatigue)

Mist Bind

Grade C

- Foggy tendrils restrain a target (7 units, mild madness)

Sail Skin

Grade C

- Hardens body with wind-like resilience (9 units, severe fatigue)

Tide Flare

Grade C

- Blinding water burst disorients foes (6 units, mild madness)

Spray Grasp

Grade C

- Watery tendrils hold a foe briefly (7 units, severe fatigue)

Sea Ward

Grade B

- Durable water barrier shields an area (15 units, burnout)

Gust Surge

Grade B

- Powerful wind wave aids or hinders (14 units, moderate madness)

Spray Storm

Grade B

- Multiple water strikes overwhelm enemies (13 units, burnout)

Fog Shroud

Grade B

- Thick mist cover obscures and protects (16 units, moderate madness)

Tide Barrage

Grade B

- Volley of water bolts targets foes (15 units, burnout)

Ocean’s Dominion

Grade A

- Enhances all maritime effects widely (28 units, severe burnout)

Wave Tempest

Grade A

- Storm of crashing waves ravages an area (27 units, intense madness)

Mist Wrath

Grade A

- Massive foggy blast disorients and damages (26 units, severe burnout)

Gust Barrage

Grade A

- Widespread wind assault pushes back foes (25 units, intense madness)

Sail Chorus

Grade A

- Mass empowerment of allied ships (28 units, severe burnout)

Sailor’s Might

Grade S

- Enhances navigation and strength (22 units, moderate exhaustion for Blessed)

Sea Aegis

Grade S

- Regenerative water shield protects over time (20 units, mild exhaustion for Blessed)

Wind Grace

Grade S

- Grants perfect maritime agility (21 units, moderate exhaustion for Blessed)

Trident’s Wrath

Grade EX

- Summons a spectral trident to strike and flood (40% pool, severe burnout)

Wave Sovereign

Grade EX

- Commands water to dominate and defend (38% pool, severe burnout)

Mist Ascendant

Grade EX

- Unleashes an ultimate shroud of blinding fog (35% pool, severe burnout)

Gust Veil

Grade EX

- Envelops an area in a storm of relentless wind (37% pool, severe burnout)

Seaheart Surge

Grade EX

- Channels oceanic mana into a surge of power (39% pool, severe burnout)

Stone Glow

Grade E

- Faint light from stone aids visibility (1 unit, mild fatigue)

Echo Whisper

Grade E

- Soft valley echo guides construction (1 unit, mild tingling)

Brick Spark

Grade E

- Tiny burst strengthens a small structure (2 units, mild fatigue)

Dust Hiss

Grade E

- Subtle sound clears debris (1 unit, mild tingling)

Arch Glint

Grade E

- Gentle shimmer enhances design (1 unit, mild fatigue)

Wall Veil

Grade D

- Thin stone shroud deflects minor blows (4 units, fatigue)

Dust Dart

Grade D

- Small earth projectile strikes a foe (3 units, hand tremors)

Build Pulse

Grade D

- Brief wave reinforces a structure (5 units, fatigue)

Echo Glow

Grade D

- Soft sonic light reveals flaws (4 units, fatigue)

Stone Flash

Grade D

- Quick burst stabilizes a foundation (3 units, hand tremors)

Rock Sweep

Grade C

- Wide stone arc damages enemies (8 units, severe fatigue)

Echo Bind

Grade C

- Sonic tendrils restrain a target (7 units, mild madness)

Marble Skin

Grade C

- Hardens body with architectural stone (9 units, severe fatigue)

Dust Flare

Grade C

- Blinding earth burst disorients foes (6 units, mild madness)

Brick Grasp

Grade C

- Stone tendrils hold a foe briefly (7 units, severe fatigue)

Tower Ward

Grade B

- Durable stone barrier shields an area (15 units, burnout)

Stone Surge

Grade B

- Powerful earth wave reinforces or damages (14 units, moderate madness)

Arch Storm

Grade B

- Multiple stone strikes overwhelm enemies (13 units, burnout)

Echo Shroud

Grade B

- Thick sonic cover obscures and protects (16 units, moderate madness)

Marble Barrage

Grade B

- Volley of stone bolts pierces foes (15 units, burnout)

Valley’s Dominion

Grade A

- Enhances all structures widely (28 units, severe burnout)

Rock Tempest

Grade A

- Storm of stone energy ravages an area (27 units, intense madness)

Dust Wrath

Grade A

- Massive earth blast crushes enemies (26 units, severe burnout)

Echo Barrage

Grade A

- Widespread sonic assault disorients foes (25 units, intense madness)

Brick Chorus

Grade A

- Mass empowerment of allied stonework (28 units, severe burnout)

Architect’s Might

Grade S

- Enhances building prowess and resilience (22 units, moderate exhaustion for Blessed)

Stone Aegis

Grade S

- Regenerative marble shield protects over time (20 units, mild exhaustion for Blessed)

Echo Grace

Grade S

- Grants perfect structural precision (21 units, moderate exhaustion for Blessed)

Vault’s Rise

Grade EX

- Summons a spectral fortress to shield and strike (40% pool, severe burnout)

Stone Sovereign

Grade EX

- Commands stone to shape and dominate (38% pool, severe burnout)

Dust Ascendant

Grade EX

- Unleashes an ultimate wave of earthen fury (35% pool, severe burnout)

Echo Veil

Grade EX

- Envelops an area in a shroud of resonant stone (37% pool, severe burnout)

Marbleheart Surge

Grade EX

- Channels valley mana into a surge of creation (39% pool, severe burnout)

Trail Glint

Grade E

- Faint light guides along the path (1 unit, mild fatigue)

Leaf Whisper

Grade E

- Soft forest echo signals safety (1 unit, mild tingling)

Rock Spark

Grade E

- Tiny stone burst clears debris (2 units, mild fatigue)

Wind Hiss

Grade E

- Subtle breeze aids navigation (1 unit, mild tingling)

Root Flick

Grade E

- Small root shifts the ground (1 unit, mild fatigue)

Path Veil

Grade D

- Thin earth shroud obscures tracks (4 units, fatigue)

Twig Dart

Grade D

- Small wood projectile strikes a foe (3 units, hand tremors)

Gust Pulse

Grade D

- Brief wind boosts travel speed (5 units, fatigue)

Stone Glow

Grade D

- Soft light reveals hidden paths (4 units, fatigue)

Leaf Flash

Grade D

- Quick burst disorients with foliage (3 units, hand tremors)

Rock Sweep

Grade C

- Wide stone arc damages enemies (8 units, severe fatigue)

Root Bind

Grade C

- Forest roots restrain a target (7 units, mild madness)

Dust Skin

Grade C

- Hardens body with earthen resilience (9 units, severe fatigue)

Wind Flare

Grade C

- Blinding gust aids evasion (6 units, mild madness)

Bark Grasp

Grade C

- Wooden tendrils hold a foe (7 units, severe fatigue)

Trade Ward

Grade B

- Durable mixed barrier shields an area (15 units, burnout)

Leaf Surge

Grade B

- Powerful wave of foliage damages and obscures (14 units, moderate madness)

Stone Storm

Grade B

- Multiple rock strikes overwhelm foes (13 units, burnout)

Elm Shroud

Grade B

- Thick forest cover protects and hides (16 units, moderate madness)

Gust Barrage

Grade B

- Volley of wind bolts targets enemies (15 units, burnout)

Route’s Dominion

Grade A

- Enhances all travel across a wide area (28 units, severe burnout)

Trade Tempest

Grade A

- Storm of earth and wind ravages foes (27 units, intense madness)

Leaf Wrath

Grade A

- Massive forest blast crushes enemies (26 units, severe burnout)

Rock Barrage

Grade A

- Widespread stone assault smashes foes (25 units, intense madness)

Wind Chorus

Grade A

- Mass empowerment of allied movement (28 units, severe burnout)

Traveler’s Might

Grade S

- Enhances endurance and speed (22 units, moderate exhaustion for Blessed)

Path Aegis

Grade S

- Regenerative mixed shield protects over time (20 units, mild exhaustion for Blessed)

Elm Grace

Grade S

- Grants perfect trade route agility (21 units, moderate exhaustion for Blessed)

Caravan’s Call

Grade EX

- Summons spectral traders to aid and fight (40% pool, severe burnout)

Path Sovereign

Grade EX

- Commands earth and wind to guide and strike (38% pool, severe burnout)

Elm Ascendant

Grade EX

- Unleashes an ultimate wave of forest fury (35% pool, severe burnout)

Stone Veil

Grade EX

- Envelops an area in a shroud of resilient rock (37% pool, severe burnout)

Trailblazer’s Surge

Grade EX

- Channels route mana into a surge of travel power (39% pool, severe burnout)